Tuesday, August 18, 2026

NEW INC. MAGAZINE COLUMN FROM HOWARD TULLMAN

 

HOW TO KNOW BEFORE YOU GO

One of the reasons that the failure rate of new restaurants is so high is because - even in cases where new operators are moving into existing locations - so much of the necessary capital investment is required upfront for renovations and/or new construction. You’ve got to build out the entire business before you know if the “dogs” are going to eat the dog food, say nice things to their friends, and keep coming back. A rule of thumb is that a successful restaurant needs to convert about 15%-20% of its customers into regulars if it’s going to make it through the first full year of operations. These required retention numbers may have even increased now because fewer diners are drinking as much as they did in the past so each customer is likely to be less profitable. (See https://www.inc.com/howard-tullman/60-40-restaurant-rule-food-beverage-glp-1-ozempic-wegovy-mounjaro-alcohol/91323202 .)

And, as we all know from the media’s obsession with opening weekend box office results, it’s pretty much the same front-end loaded situation with film studios making expensive motion pictures and then hoping that the crowds show up at the theatres so that the players don’t lose millions of production costs and marketing dollars essentially on Day One. Of course, there are occasional attempts with early screenings and test audience previews to get a reading on viewers’ likely reactions and, in some very costly cases, to actually attempt to shoot additional or alternative scenes and re-edit sections of the films. But as noted writer, playwright, and filmmaker David Mamet once said about fixing others’ failed efforts: “it’s
hard to polish a turd”. Once a movie is in the can, it’s a crapshoot at best as to whether it’s gonna be a triumph or a tragedy. But at least it takes a while for the ultimate reckoning in the film business because movies take years to finance, approve, and actually get made.

In the advertising world, where social media commentators and trolls lurk every day around every corner of the web, expensive new ad campaigns which suck, offend some segment’s tender sensibilities, or have the “wrong” spokesperson are condemned, roasted and rejected the same day they are released and sometimes (in the case of Super Bowl ads in particular) even before they are widely distributed and shown to the general public.

Millions of production dollars are flushed down the toilet, media buys and expensive marketing commitments are wasted, and – in some especially problematic cases – as  PepsiCo (See https://en.wikipedia.org/wiki/Live_for_Now ), Kendall Jenner, and many others have learned   - even more dollars are spent trying to make amends, repair wrecked brands, resurrect reputations, and apologize to millions of people who may not have even seen the offensive material in the first place.

While there are no guarantees or crystal balls in the ad biz, I wrote many years ago about a company called Dumbstruck (www.Dumbstruck.com), an emotion analytics company founded in 2018, that had developed some crucial technology which reviewed, evaluated and analyzed both proposed videos and actually produced ads in order to determine how that content would be received by the target populations and how they would respond to it. (See   
 
https://www.inc.com/howard-tullman/catch-me-if-you-can.html). The basic idea was to keep offensive and ineffective materials from ever reaching the marketplace. As I said at the time, it’s much smarter to avoid the potholes than to get a great deal on the cost of the tow truck that pulls you out of the ditch.

But in too many cases, while Dumbstruck’s impressive tools (which measure emotional, behavioral and cognitive reactions to displayed material) could highlight the prospective issues and shortcomings of completed videos, actually making those improvements could require costly edits or reshoots that campaign timelines and budgets simply didn't permit. The insights could still inform media decisions and future creative development, but improving the finished asset itself wasn't always practical. The horse had already left the barn. So, the tech worked, but the insights it provided often came too late in the creative process to provide its clients with the ability to cost-effectively fix the problems that its software had identified.

The good news for the clients – but another unfortunate blow for the traditional creative business – is that through a new technology partnership between Dumbstruck and Luma, which operates a multi-modal general intelligence platform based in California, there may finally be a fast, cost-effective and readily available approach the companies are calling Creative Intelligence which combines Dumbstruck powerful insights and observations about which elements of a given ad will work and connect with viewers and which other parts need to be revised, eliminated or enhanced with the AI-infused tools called Luma Agents that Luma has built which permit editors to: (a) implement the Dumbstruck recommendations and changes in real time into the existing video materials without extensive delays or costly reshooting of scenes and (b) even more importantly - and somewhat frighteningly at the same time – to digitally create and add elements, props, environmental effects and even new actors to the video on the fly and in the moment. The new system combines AI rendering abilities with human response data and applies all of this to the content being developed and enhanced. When the content is revised, updated, and improved, it is retested by Dumbstruck to confirm its value, impact, and effectiveness.

It’s actually hard to imagine a more enormous and disruptive offering which is entirely likely to upset the entire ad creation and production industry in short order. If you can write it and envision it, it’s becoming very clear that the actual video materials including all the personnel and props can now be digitally generated in 4K quality in a matter of hours rather than weeks with all of the obvious cost and time savings which that kind of technological advancement offers. What’s more, specific variations of the content can be made at little or no incremental cost to be directed to slices and segments of the overall audience. But the cost-effective abundance of content and the ease of production isn’t really the critical question, which is whether Dumbstruck’s technology determines that the finalized content will get the job done and resonate with the consumers. After all, at the end of the day, the ultimate goal is to sell something.

If the traditional ad biz wasn’t already plagued by the same basic time crunches, talent costs, and production issues that many other industries are facing as well as also being under new serious pressure from the rise of inexpensive and ubiquitous user generated content (UGC) as well as A.I. slop that are swamping all of the available channels (See https://www.inc.com/howard-tullman/ai-trend-traditional-ad-agencies-creators-influencers/91366965.), the Luma-Dumbstruck technology partnership may be one of the final blows to the old leisurely days of Madison Avenue when who you knew was much more important than what you knew and could do. A long-past time when how a particular ad did for a client was a matter of good fortune rather than careful planning, precise execution, and after-the-fact analysis and accountability.

Today, thanks largely to Dumbstruck and Luma, advertisers can now “know before they go” exactly how their ads are likely to resonate with their target audiences and also have the immediate ability to improve their ads before significant media dollars are spent.

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