June Microsoft Tech Student of the Month – Andrew Zurek
Andrew began his journey into game development while attending the Tribeca Flashpoint Media Arts Academy after high school. At first, he wanted to be a writer of video game storylines but that changed quickly after his first few months at the academy. With the help of the faculty at Tribeca Flashpoint Academy, Andrew was pushed to explore all aspect of game production and found his talents best fit in the role of creative direction/project management.
Andrew and his team built their first games using the visual programming language found in Microsoft’s Kodu Game Lab. Using this as a starting point, Andrew began working more with Microsoft’s programming tools such as Visual Studio, XNA Game Studio and C#. All of these tools are made available to students at no cost through the Microsoft DreamSpark program.
Last January, Andrew and his classmates were assigned a long term project to create their own video game. The class could form their own teams and Andrew decided to pull in David Grund and Nathan Heyl to be artists on the project along with Nathan Moore as the lead programmer. Bloom Studios was born and all of the guys decided that they wanted to focus on creating environmentally friendly games for kids. The faculty at Tribeca Flashpoint encouraged Andrew to take a look at the Microsoft Imagine Cup and the whole team agreed that the competition would be a great fit since the theme is all about using technology to create a better world.
During the first weeks of the project the team prepared religiously by discussing ideas, doing research, and even making a visit to the Museum of Science and Industry in Chicago to speak with the staff about environmental sustainability. Team Bloom wanted to create a game targeted towards children because they are more impressionable and will carry ideas of eco-friendliness with them into the future. Andrew wanted the ideas for Project Spero to be customer driven every step of the way. The team went through pre-testing with 50 kids at a nearby school for feedback and suggestions. After implementing the majority of those suggestions over the next month and a half, the team put Spero through a second and much more rigorous round of testing with 200 kids from a different school and grade. The one-on-one feedback helped Team Bloom to refine Project Spero and polish it off for the Imagine Cup – and it worked!
We want to give huge congratulations to Andrew for recently graduating along with his achievements in the Imagine Cup! Andrew has a massive passion for gaming and making the world a better place. He sees himself working in the video game industry as a creative director for the rest of his career. Ideally, he would like to work for a small game studio that develops games with social responsibility at the core. With his big heart and drive we’re sure Andrew will find success in his career and are positive he’ll be running his own top tier game studio in no time!