Showing posts with label BEMYFRIENDS. Show all posts
Showing posts with label BEMYFRIENDS. Show all posts

Monday, May 25, 2026

NEW INC. MAGAZINE COLUMN FROM HOWARD TULLMAN

 

The Brilliant Strategy Top Creators Use to Bypass Platforms and Keep 100 Percent of Revenue

A business that depends on resources it doesn’t control isn’t really a business; it’s a hostage to the whims and vagaries of others.

EXPERT OPINION BY HOWARD TULLMAN, GENERAL MANAGING PARTNER, G2T3V AND CHICAGO HIGH TECH INVESTORS @TULLMAN

Photo: Getty Images

A decade ago, when Cameo first started in Chicago and was working out of 1871, the tech incubator which I ran there at the time, only a few of us understood what the company’s long-term roadmap looked like and how utterly disruptive this little firm (with ugly videos from jocks in their cars and “D” level celebrities holding forth in their basements) was going to be for the entire entertainment industry.

One of the great ironies at the time was that the most cogent observation came from no less an authority than Snoop Dogg, now a noted Olympic commentator, who said: “There is no platform or middleman filtering my message anymore.” The idea that artists and musicians could bypass many expensive and controlling layers of agents and managers and directly reach out to and connect with their fans wasn’t exactly revolutionary, but Cameo and others were the earliest players to provide painless technology solutions and easy access to anyone and everyone who thought they had something important to say. However, the economic problem for the creators and content providers was still a sizable concern because Cameo as the platform provider took a healthy cut of the revenue earned in each transaction. It was a better deal, but not the right deal.

A business that depends on resources it doesn’t control isn’t really a business; it’s a hostage to the whims and vagaries of others. Even Steven Galanis, one of the co-founders of Cameo, advises creators to own their audience rather than rent it, which he defines as building monetization that does not depend on any single platform’s algorithm or content policies remaining consistent.

So, a few years later, along came bemyfriends, riding on the huge success of its first major customer, the South Korean pop group BTS, and offered musicians and other creators their own platform with all the basic features required to build direct and lasting connections to their own fans without any intermediaries. This platform enabled special fan events, merchandise sales, access to the performers themselves, data analytics, advertising opportunities, fan voting mechanisms and numerous other tools which permitted the platform owner to focus on their principal activity while all the commerce and other business concerns were handled by the b.stage and b.stage+ platforms provided by bemyfriends. Most importantly, all the fan contacts and other proprietary data were owned exclusively by the artists and not by the platform operators. But the glaring omission in their offerings was the very critical area of ticketing which was controlled for almost all of the major U.S. concert venues by Ticketmaster and Live Nation Entertainment. 

The recent Ticketmaster and Live Nation litigation, where the suing states secured an initial determination that these two industry overlords were engaged in illegal monopolistic behavior (and notwithstanding the sad fact that they took the Trumpian payment path to bail themselves out of the federal proceedings), has energized talented musicians to be more entrepreneurial and aggressive in addressing the whole ticketing swamp. Here again, for artists with substantial fan bases and international followings, the attraction of building their own ticketing app and controlling their own interactions with their fans is very attractive and potentially quite lucrative.

One very significant example of direct-to-fan ticketing is the recent successful sold-out tour of Australia by GiaNina Paolantonio which employed a new free iPhone app that allows her to sell tickets worldwide to her fans without any service fees. She can sell tickets through the Headquarters app (which also works on Android phones) for dance classes, performances and concerts to her followers which number over 4 million on TikTok alone. Add another 2 million fans for Snap, Insta, and YouTube and you can begin to understand the reach and power of what she’s doing.

These are not thin or casual connections but rather relationships she’s been building since her work on Dance Moms first gave her a persistent global audience. She’s choreographed viral dance moves for Jennifer Lopez, Billie Eilish and Sombr, among others, and is now recording her music with Atlantic Records. The global app was built by GiaNina and her partners at a development firm named Clique Apps. GiaNina’s also got her own Selfie, an online digital twin that fans and followers can ask questions and get instant responses about everything GiaNina.

I wrote a piece quite a while ago noting that we’d probably all reached peak apps and that no one was looking to add more applications to their phones, but it’s a whole different story and a dream marketing scenario when an app developer is an artist who can speak directly to 6 million fans and tell them to get with the program and install her app to keep up with everything she’s doing – new music drops, hosting dance classes, extending her tours and, of course, other merch opportunities. And that’s only half of the really bad news for the twin ticket ogres.

The viral flywheel aspect of her launch goes like this. Once a fan sees how easy, cheap (actually free) and speedy this app is, they’re never going back. All consumers’ expectations are perpetually progressive and—just as Amazon set a brand-new curve and standard for delivery times and goosed the world’s expectations—every one of GiaNina’s fans will be asking her to add other artists, acts, creators and tours to her app. And every one of those fans will also be asking every other act, musician and performer why they’re still doing things the old, slow and costly way. It’s only a matter of time with millions of consumers waiting worldwide at the end of the channel that GiaNina’s building until every artist will be speeding their way to GiaNina’s door. You can never go wrong counting on smart people to act in their own self-interest.

Tuesday, July 15, 2025

NEW INC. MAGAZINE COLUMN FROM HOWARD TULLMAN

 

The 1 Crucial Innovation Lesson Every Business Owner Should Learn From eBay

The company I first encountered as a Pez dispenser trading post serves as a fascinating case study for what businesses need to do to retain users.   

EXPERT OPINION BY HOWARD TULLMAN, GENERAL MANAGING PARTNER, G2T3V AND CHICAGO HIGH TECH INVESTORS @HOWARDTULLMAN1

Jul 15, 2025

 

Having collected Pez dispensers since I was a kid and having an embarrassingly large collection at the age of 50 (which my daughters and granddaughters had no interest in), I was excited to learn in 1995 about what came to be called eBay—an online auction platform where you could buy, sell, and swap Pez dispensers relatively securely with total strangers from anywhere in the country. I became one of its earliest and most enthusiastic participants, bought and sold plenty of Pez, and made some new friends along the way. I also had dozens of classic lunchboxes, but that’s another story.  

The eBay founders thought they were building a marketplace for their friends and family. What they also created was an amazing discovery tool whereby passionate collectors could find similar souls who were just as crazy about these little plastic devices (and zillions of other collectibles) as they were. Entrepreneurs are constantly trying to develop new businesses and to create, exploit, and sustain demand and desires for their products and services. The beauty of dealing with collectors of any kind is that there’s already a built-in passion for the objects which the exchange experience merely needs to facilitate, channel, and monetize. It’s always easier to ride the horse in the direction it’s already headed.

Most people know some version of the eBay origin story—founded by Pierre Omidyar as a side project to help his girlfriend trade Pez dispensers online—and everyone knows that it grew rapidly from an auction site into a global e-commerce marketplace because it tapped into an underserved analog population and pulled those folks into the digital age. The speed and scale of the immediate nationwide adoption was amazing. 

What far fewer people appreciate is that eBay is yesterday’s news—cluttered, dated, and slow. It’s afflicted with the same disease as one of Yogi Berra’s favorite restaurants: It’s “so crowded that nobody goes there.” In an age where time is everything and patience is scarce, eBay looks, operates, and feels like molasses. It turns out that trying to be all things to everybody, fulfilling at best by FedEx, and making its connections to its users a mile wide and an inch deep might have been a great formula for volume and growth metrics, but over time, it made the site cumbersome and unfocused. 

These days, everyone wants just what they’re looking for, right when they want it, and instantly deliverable. EBay opted to go wide instead of deep and never really owned its customers in a world where alternatives were only a click away. Without constant change, innovation, and site improvements, eBay was never going to build lasting connections, a committed community, or loyal long-term users.   

EBay opened the digital marketplace but didn’t keep pace with the nature and needs of the new breed of collectors—especially passionate sports fans who were searching for community and interactivity as avidly as they were for commerce, and just as interested in buying something scarce and brand new as they were in owning decades-old hats, helmets, jerseys, shoes, and uniforms. It turns out that nostalgia is totally pliable—collectors can long for products created in their youth just as fervently as for goods unpacked and shipped yesterday.   

These newbies weren’t the hermits, housewives, cat ladies, and hoarders of old. They were millions of solitary kids, DIY techies, and fanatical sports fans (often all three rolled into one) who were looking to be a part of something that played to their passions, connected them to their peers, and encouraged them to engage and participate. Not surprisingly, the opportunity to create new venues and marketplaces to serve today’s hordes of hyped-up young collectors and dramatically speed up and streamline the buy-sell process was far too good a prospect to be overlooked for long. 

First eBay, then e-sports

An early instance of the demand for new experiences was the explosion of e-sports as a spectator event. Although I never understood why watching others play a video game could be a contagious and addictive experience, it’s clear that the next several generations don’t agree. Starting in 2017, we saw whole stadiums like the Bird’s Nest in China or the Barclay’s Center in Brooklyn converted into viewing venues where players sat on a stage in front of computers while the gameplay was projected on huge video screens throughout the entire space. Fans bought tickets, merchandise, and gaming equipment, while millions of additional fans watched the competitions at home online through Twitch or YouTube. These players and viewers were ripe for the digitization and gamification of collecting and online retail.  

EBay created static stores, but not stirring streams; illustrative images, but not live videos; and collector interest, but not real-time excitement and interactivity. Text-based auctions simply made no sense for the Twitch generation. The need for speed, sound, and action was clear, so into the void stepped Fanatics Live, a dedicated, live-streamed collectibles and trading card platform which moved online retail to the next level and made it a gamified, community-based, compelling experience. In some ways, Fanatics Live is just the newest instance of the web’s ability to smash together context, connection, community, and commerce.  

Cameo was an early case of connecting fans and followers (especially in sports) with their favorite athletes, performers, and celebrities and monetizing the experience. Bemyfriends was a platform provider offering bands and other acts the ability to build, own, and control their own platforms, finances, and destiny by owning the IP and also directly connecting with their fans. 

And now, Fanatics Live will enable the most entrepreneurial fans and fanatics alike to build their own online mini businesses. The formula is simple—virtually no barriers to entry, modest production costs, all underlying technology provided by third-party platforms, immediate action and gratification, and a chance to make a decent living on their own as well. 

Fanatics Live reports that there are already mini-merchants like Stephanie from MamaBreaks and Joel from Soccercrds who are allegedly making six-figure incomes while working from home. This is one impressive side of their multi-channel marketplace. And to be very clear, the success of the overall Fanatics Live venture will have a lot to do with the performance, professionalism, integrity, and customer service provided by these micro-merchants.  

But the most critical metric—and the real path to the long-term success of this venture—is the degree, depth, and scale of the engagement of the participants. Connecting passionate peers to other peers thru real-time video events like card reveals and pack openings; enabling direct chats between and among buyers, sellers and traders; and facilitating swift and easy transactions create exceptional levels of cost-effective engagement.

On a global basis, Fanatics Live users spend more than an hour a day on the site, which is 25-30 percent longer than Instagram’s comparable numbers. More than 70 percent of the Fanatics Live users take advantage of the chat feature, and this consistently leads to sales. On a monthly basis, loyal and committed users make an average of more than 15 transactions a month.  

Letting the fans drive the majority of the action and the transactions, relying on substantial amounts of user generated content, turning motivated users into platform advocates, and building positive word-of-mouth are all critical to inexpensive global expansion and to consistent user retention. But all of this activity and goodwill is predicated on a foundation of authenticity and trust which, like it or not, the team at Fanatics Live will need to assure, adjudicate, and otherwise backstop, just like Amazon regulates and manages its third-party vendors. It’s not an easy undertaking, and I’m not sure that the guys running the Fanatics Live shop understand that becoming referees is an inevitable part of the deal. 

They’re focused at the moment on generating buzz, growth, excitement, and millions of happy fans. But in the long run, to stay in business, it’s far more important to be trusted than to be loved—and much harder.

Total Pageviews

GOOGLE ANALYTICS

Blog Archive