Showing posts with label Perry Harovas. Show all posts
Showing posts with label Perry Harovas. Show all posts

Saturday, October 02, 2010

TRIBECA FLASHPOINT ACADEMY DEPARTMENT CHAIR PERRY HAROVAS FEATURED IN AUTODESK ARTICLE

Tribeca Flashpoint: Educating Digital Artists


Instructors at the Tribeca Flashpoint Media Arts Academy teach the next generation of digital artists with help from the Autodesk Education Suite for Entertainment Creation.



Summary


Based in Chicago, the Tribeca Flashpoint Media Arts Academy offers intensive, two-year programs to the next generation of digital arts and entertainment professionals. Since opening its doors in 2007, the former Flashpoint Academy of Media Arts and Sciences has helped students become highly skilled digital artists through one of four degrees: game and interactive media, film and broadcast, recording arts, and animation and visual effects. In 2010, the college partnered with Robert De Niro’s Tribeca Enterprises, and became the Tribeca Flashpoint Media Arts Academy.


Tribeca Flashpoint programs seek to simulate real-world scenarios in the converging digital entertainment industries. To that end, all instructors remain employed in the entertainment industries, bringing their professional experience as well as their artistic and technological skills to the classroom. Both students and faculty also benefit from the Autodesk® Education Suite for Entertainment Creation, which includes six products for creating stunning computer graphics: Autodesk® 3ds Max®, Autodesk® Maya®, Autodesk® MotionBuilder®, Autodesk® Mudbox™, Autodesk® SketchBook® Pro, and Autodesk® Softimage® software.



The Challenge


After 15 years of traveling between New York and Los Angeles, Perry Harovas was looking for something different. During his successful career as a digital artist, Harovas had done some teaching of his craft at various schools, even co-authoring Mastering Maya, the first book about the increasingly popular software, in 2000. For all his interest in teaching, however, Harovas had always come away from the classroom somewhat underwhelmed.

"I always enjoyed teaching, but found typical courses held little relevance in the real world," he says. "I came across this posting looking for faculty at a new school in Chicago that planned to specialize in digital media. Right from the start, the goal of the place was to be current and relevant."

Becoming the founding Chair of the Visual Effects and Animation Department in 2007, Harovas knew it would be a challenging road. Keeping the curriculum current and relevant would require all faculty to maintain active jobs in addition to their teaching loads, a challenge Harovas and his colleagues are willing to shoulder.

"Most of us have been in this business long enough that we’re used to being sleep deprived," he explains. "We’ve all decided that the lack of sleep between jobs is worth it to give our students a more complete and realistic experience of what it’s like to work in this industry. It’s been invigorating to feel we’re helping our students become more practical, problem-solving professionals."

Imparting that propensity for problem solving is top priority for Harovas and his fellow Tribeca Flashpoint instructors: "A lot of schools give their students a smattering of skills, but they don’t get an overall picture of what it’s actually like to work in this business," says Harovas. "By the end of their second year, our students are in a position to ask the right questions and to pick the right tools for whatever jobs come their way."

The Solution


According to Harovas, being able to pick and use the right tools for a job is one of the most valuable skills a digital artist can acquire. Harovas says the Autodesk Education Suite for Entertainment Creation is an ideal package to teach students a wide range of software skills.

 
"I was part of the alpha and beta cycles for Maya when it first came out," he says. "I amassed a lot of experience on Maya and on Softimage, but I’d learned over the years that knowing a multitude of software packages was the best way to go. The Education Suite is fantastic. We teach our students to be creative problem solvers, to be able to figure out what is the best tool for each job. With six different software packages, the Autodesk Education Suite for Entertainment Creation helps us do just that. It gives our students production experience with a diverse software portfolio."


With 3ds Max, Maya, MotionBuilder, Mudbox, SketchBook Pro, and Softimage, Tribeca Flashpoint students spend their first year of study learning modeling, rigging, character animation, texturing, and compositing. As students enter their second and final year, their newly acquired skills and preferences lead them to decide on a final project. Each student is assigned to a focused study with a person who becomes a mentor, not just an instructor. The final project usually takes about nine months to complete, and starts with a 5 minute pitch the first week of classes of their second year.




The Results


After three years in operation, the Tribeca Flashpoint curriculum continues to evolve to better meet the needs and talents of the school’s dedicated students.

 
"We look for students who have a deep passion for this work," says Harovas. "We have older students and younger students, but they are all committed to becoming great digital artists in a pragmatic and professional way."



One recent example is Rick Livingston, creator of "This Way Up," a short film combining live action, animation, and the visual effects capabilities of the Autodesk Education Suite for Entertainment Creation.

"It’s a fantastic short film that resulted from just the sort of collaboration and problem solving that we try to impart here," says Harovas. "The people Rick chose to work with brought a wealth of animation and effects skills in both Maya and Softimage, as well as working with Film Department students and Recording Arts students. By picking the best people for the job, Rick was able to get all these talents on to a single project, and the result is a moving, affecting short film that was expertly put together."

Friday, January 15, 2010

FLASHPOINT ACADEMY DEPARTMENT CHAIR PERRY HAROVAS SPEAKS ON 3-D FOR ABC CHANNEL 7








LG introducing 3-D TVs in May; no exact price yet

Wednesday, January 06, 2010

Leah Hope

FLASHPOINT ACADEMY DEPARTMENT CHAIR PERRY HAROVAS ON ABC-TV from HOWARD TULLMAN on Vimeo.



January 6, 2010 (WLS) -- 3-D is coming to your television. 3-D television sets will soon be in stores and several networks including ESPN will provide 3-D programming.

What's being done to prepare for this new wave in entertainment? ABC 7's Leah Hope has more.

"Avatar" watchers say the 3-D was extraordinary. Some are ready for a new wave of 3-D viewing at home.

"I love it," said Fei Chen. "It's the second time I watched this movie. I would like to have 3-D TV at home."

"It would be awesome just to see it in home instead of having to come here," said Christian White.

3-D is becoming more accessible with more programming and televisions that are 3-D enabled. ESPN will launch a 3-D network in the summer and other 3-D channels are in the works.

In Chicago's Loop, students at Flashpoint Academy are learning to use the technology -- not only to make action more exciting, but to make the experience richer.

"Even if it's a dramatic scene between two characters, you're gonna feel like you're sitting there watching them do this, talk or cry, it doesn't have to be an explosion," said Perry Harovas, Flashpoint Academy of Media Art & Sciences.

Harovas is the chairman of animation and visual effects at Flashpoint. He explains that one eye sees one thing and the other sees another. Watching through the 3-D glasses, the two perspectives make the image more lifelike.

"When you see those images it's like you're seeing them with your own eyes, because we're limiting what one eye sees and what the other eye sees," said Harovas.

Harovas is preparing his students to work in 3-D as the demand for programming will only increase.

While some are eager for more 3-D, some Chicagoans are okay limiting 3-D to only special viewings.

"It'd be great, but not for more than a couple of hours at a time, because it's disorienting," said Jafer Hasnain. "You're not sure if the hand is really in front of you or it's on the screen."

"At home I don't think you get the same effect. In the home you get the big screen, the surround sound. The theatre is worth coming out and bringing your family out. Keep it in the theatre," said Mark Clark.

Companies often show off their newest and coolest stuff at the Consumer Electronics Show in Las Vegas. It's happening this week and already we've heard from several manufacturers who announced their new 3-D TVs.

Wednesday, LG says its new 3-D televisions will be about $200-$300 more than comparable TVs without 3-D.

You can expect the price for the latest and greatest will be a bit pricier until the excitement wears off.


(Copyright ©2010 WLS-TV/DT. All Rights Reserved.)

Wednesday, January 06, 2010

FLASHPOINT ACADEMY FEATURED IN NEW CITY ARTICLE ON EDUCATION 2010


Jan 05
Education 2010: Digital Planet


The starving-artist stereotype has unfortunately maintained a decent amount of credibility, which could explain why myriad parents scoff at kids who harbor Dawson Leary-like dreams of being the next Spielberg past adolescence. Flashpoint Academy, with its combination of real-world practicality and a passion for the digital arts, is helping to dispel that notion. “Thanks to the ubiquitous nature of media, and the downscaling of technology, anyone can make a living in the arts—with the right education to get them started,” says Academic Dean Paula Froehle.

Founded in 2007, the fledgling digital-arts college in downtown Chicago offers intensive two-year programs in one of four areas: Game Development, Film & Broadcast, Recording Arts and Visual Effects & Animation.

Flashpoint differs from other four-year colleges in its cross-disciplinary, immersive approach to teaching that keeps current with the pace of the industry. “Today keeps changing to tomorrow; it’s a constantly evolving field,” says Perry Harovas, Chair of the Digital Effects and Animation Department. Timeless skills, like the ability to follow a project through from start to finish, teamwork and problem-solving skills are emphasized. “Rather than having them be button jockeys, [they] learn how to use all the tools together and have them know everything that’s going on behind the scenes.”

Flashpoint’s faculty are all strongly encouraged, if not required, to continue working professionally in their respective industries, keeping up to date with current developments and software changes. Harovas has just completed some film trailers for Liongate Entertainment. “When a new piece of technology comes out and does things better and faster, we can change the curriculum to reflect that,” says Harovas. “This flexibility keeps us attentive, alive and current for the students—a vital aspect of teaching the digital arts,” says Froehle. “As soon as it becomes outdated, you’re teaching history, not contemporary approaches.”

Flashpoint students are on a schedule that is far from typical for a college student: they are expected to be on site forty-to-sixty hours a week. Additionally, students are expected to adhere to Flashpoint Professional Standards, including accountability, collaboration and initiative, traits considered vital to succeeding as a professional in any field. Students can gain or lose FPS points based on their behavior outside the classroom. “In a lot of ways we are more like a graduate program—we expect a dedication that is at that level, and in return, we offer a student a two-year immersion in professional education,” says Froehle.

“We aren’t a place where a student can spend time ‘finding themselves’ or trying to discover what it is they want to do,” says Froehle. “A Flashpoint student must know the field they want to enter before being accepted.”

For the right student, however, Flashpoint seems to have held up its end. Froehle easily lists impressive job placements by Flashpoint’s first—and as of yet only—graduating class, freshly minted in May 2009. Film grads litter the West Coast, placed with top production companies, while others make their way in freelance gigs on reality TV crews. Still others have stayed in Chicago, working for outfits like WriteGoal, a local production company. A group of Recording Arts students work audio for area concerts, having done the Elton John/Billy Joel at Wrigley and several Broadway shows, including “The Addams Family.”

“When I see our students at graduation, and hear how well they’re doing in their new careers,” Froehle says, “I feel absolutely certain that for the right student, this approach is the best education for media artists in the twenty-first century.”

(Emily Torem)

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